Beginner Tips #4: Attack Order
Today I’ve written an article about attack order. It’s a pretty simple and straightforward concept but Weiss is a game where you should maximize your chances and therefore, the ideal attack order should be considered. The article is a bit long so… Sorry about that xD
Things to consider
- Opponent’s Level and Counter Limit
In the events where you don’t wish to trade your character for a counter, always consider your opponent’s level and have some general knowledge of the strongest counter for their level in the set (as well as color, if they have an event counter). For example, if your opponent is at level 1 and 5 damage, and your character is 2.5k over your opponent’s character, attack with it first so that your opponent doesn’t level up and have access to his 2/1 3k counter.
- Your Attack Phase Effects
Pretty simple aspect. For effects such as “【A】 When this card attacks, choose 1 of your other Characters, during this turn, it gets +1000 Power.” or “【A】When another of your Character becomes REVERSE in battle, during this turn, this card gets +1000 Power.”, you will want to modify your attack order so that the power is focused where you want it to be. There are a thousand different unique effects I could talk about but hopefully I gave you a general idea of how to place your attack order according to your own effects.
- Your Attack Phase Effects that Require Stock
Following the idea that you want to keep your stock clean of climaxes as much as possible, you want the character with the effect in question to attack at the time where after paying the cost, the climax is gone OR any climaxes triggered afterwards are not too deep. For example, for effects where the stock cost is payed upon attack (［①］ When this card attacks, if you may pay the cost.), you will want to attack with the character last OR until you have triggered a climax on the attack beforehand. If the effect costs 2 or more stock, it is ideal to always attack last UNLESS you have climaxes already in your stock before the attack phase started. In that case, you always want to pay up to the BARE minimum non-climax cards in your stock in order to get a climax out.
Just a situation to show you: Turn Player plays “決意の象徴“, then proceeds to enter his attack phase. He attacks with one of his characters and triggers a gate climax as a result of the attack. He salvages a card. Realizing that he now has a climax on top of his stock, he then attacks with “アインツベルンの人形 アイリスフィール” and uses the climax combo effect to pay off the gate climax immediately.
For another type of common attack phase effect which I call “on-reverse” effects similar to: (［①］When this card’s battling opponent becomes REVERSE, you may pay this cost.), assuming I don’t have ANY knowledge of the cards on top of my deck and there are climaxes in my deck, I will attack with a character with such an effect where after the battle, I pay out the least amount of non-climax cards in my stock as possible. Why? Well, if I do get a climax on the first attack, I can pay it out immediately. If I don’t, however, the climaxes I trigger in the two attacks after won’t be as deep as if I attacked later, and so you can maintain more non-climaxes in your stock assuming you don’t always use the effect. Use your judgment when it comes to these situations.
- Your Opponent’s Attack Phase Effects
The last thing you should consider are your opponent’s effects that trigger during the battle phase. There is a lot of variation in this part. I’ll just show you a few examples so you get the idea:
Turn player is in a bad position although his opponent is at level 3 at 3 damage. He decides to ram his level 0 and 1 characters in with the exception of his level 3 that he plans to run over his opponent’s “蟹に行き遭った少女 戦場ヶ原” with. He attacks with his level 3 character at 13.5k power over his opponent’s “蟹に行き遭った少女 戦場ヶ原ひたぎ” at 13k power. He triggers. His opponent counters over his character with a 1.5k counter, and then after the battle uses the ability of “蟹に行き遭った少女 戦場ヶ原” to pay 1 and send one of his level 1 or lower attackers to the waiting room. He has now lost an attack for the turn.
You see how he jeopardized his chances of winning by losing one of his attacks per turn, just because he decided to attack with his level 3 first? Be aware of all the effects of your opponent’s cards! A little thinking won’t hurt, always be aware of what options your opponent has.
- Knowledge of Your Deck
Usually applies to if you have used a top-deck checker this turn. If you need the soul trigger on top of your deck, adjust your soul damage to accuracy that can make use of it. Modify your on-reverse effects appropriately, etc. etc. etc. Pretty self-explanatory here. You also don’t need to worry about triggering climaxes if you don’t even have any left in your deck.
Sometimes you may have to choose a compromise when some of these ideas overlap. Use all your available knowledge as possible and make plays accordingly. There is a lot of variation in Weiss Schwarz so I can’t tell you all about the best attack order for every situation, this is where your own judgment comes in. Learning from any mistakes you make is important as it helps you understand the game better.
Thanks for reading!