Beginner Tips #1: Basics of Playing at Level 0
Hey guys this will be my first article about Weiss Schwarz and for this first week I’ll be talking about how you can improve your play starting at level 0 :] Please note this is all based off of my own experience of the game and what has worked best for me through playing at my locals.
Level 0 and advantage
In Weiss Schwarz, Level 0 is a very important part of the game as it is one of the times where you can easily build up hand advantage. Because:
- With 2 clock phases over two turns, your hand size goes to 8 by playing only one character per turn. This gives another card freedom to commit to the field for supports and therefore you are able to enter level 1 with maximum hand size.
- It’s easiest to run over your opponents characters due to the lack of level 0 counter cards.
I hope you’re clocking every turn if your hand wouldn’t 7 or more cards at the end of the turn before level 3
Don’t overextend on your first few turns
Level 0 is NOT, however, the time to get ahead of your opponent in soul damage or massive amounts of stock (in a normal deck, at least.). The biggest mistake beginner players make is playing and attacking with all the level 0 character cards they can, as soon as possible. This is bad for a number of reasons:
- Your hand size shrinks considerably. One would say that it builds field presence, however…
- Your opponent will likely get to 6 or more damage after your attacks, and as a result, clock to level up and in turn play higher level cards which more than likely will be able to run over your level 0s. All your field presence… Gone! In short, weak field presence is not needed. You’d rather someone direct attack you rather than run over your stuff.
- A higher likelihood to trigger your climax cards, early game. If you happen to trigger a climax card on, say, your first attack… It’ll be pretty hard to pay it out of there seeing as many cards are stock efficient at level 0. One could gain advantage by using all the stock with particular cards but remember.. Your resources and hand size are likely burnt after playing all those level 0s. Advantage-milking level 0 effects often require 2 stock or more to regain only 1 card in advantage. In that case, why not just attack with 1 character?
Instead, aim to run over your opponents characters instead with 1 character a turn and avoid unnecessary direct attacks.
Leave your opponent at 5 damage
Because of the fact that you want to get to level 1 first in order to play stronger characters, you should always aim to deal the least soul damage possible without leaving them at 6 damage (6 damage because they can usually just clock to level up). For example, your opponent at level 0 has 2 empty front row slots and 1 character that you cant run over. What you do here is situational. If your opponent is at 4 damage, I would aim to side attack the character I can’t run over while hoping not to get a soul trigger off my attack so that it would be leave them at 5 damage. But if your opponent is already at 5 damage, I would go for the direct attack so that my opponent has a higher chance of cancelling the attack.
TL;DR, run over your opponents cards rather than spam direct attacks. Do this while avoiding getting your opponent to 6 damage. In other words, run over as many of your opponents cards as possible while trying to get yourself to level 1 before your opponent.
Thanks for reading the article. I hope this sets some new players off in the right direction :] In the future, I will discuss the ways to achieve gaining advantage at level 0!